Giallovision

10+ Years Architecting Technical Systems / Media Pipelines / Large Scale Events

Ingraining high-performance automation into large-format experiential environments. Specializing in bridging local bare-metal system architecture, custom open-source software extensions, and real-time live video display arrays into unified visual frameworks.

> INIT: DEPLOYING ANSIBLE FRAMEWORK - VRAM ALLOCATED

Nodal Workflow Design & AI Frameworks

Constructing high-efficiency generative node models utilizing localized ComfyUI environments. Designing custom automation pipelines to instantly generate, filter, and upscale high-fidelity background components bypassing legacy offline rendering workflows while maintaining exact control over latent space weights.

> AI PLATFORMS: COMFYUI / KOHYA_SS / OPENWEBUI / LLM-FACTORY / ACE-STEP / CUSTOM EXTENSIONS

Live Media Operations / System Engineering

Orchestrating hardware mapping arrays and software playback pipelines for high-stakes broadcast environments. Deploying real-time video canvas matrices via Resolume Arena and TouchDesigner, integrated directly into professional engineering processors including COEX VMP and Pixelhue/NovaStar control networks for rock-solid physical pixel alignment.

> EVENT PLATFORMS: RESOLUME / TOUCHDESIGNER / TOUCH-OSC / NDI / COEX VMP / PIXELHUE

Ansible Automation & Docker Infrastructure

Orchestrating version-controlled bare-metal compute pools using automated Ansible playbooks for seamless configuration management and rapid node deployment. Containerizing highly specialized environments including local LLM micro-servers via Ollama, internal database engines, and custom analytics tools using raw Docker environments distributed across scaled Linux hardware and Proxmox hypervisors.

> DEVOPS: ANSIBLE / DOCKER / PROXMOX / N8N / OLLAMA

CAD Pre-Vis & Code Execution

Translating spatial geometry into physical execution. Developing stage rigging blueprints inside Vectorworks, establishing 3D environmental pre-visualizations in Depence, and engineering embedded controller automation sketches via C++, Python scripting, and interactive Lua arrays to manipulate physical fixtures directly via OSC.

> STACK: VECTORWORKS / DEPENCE / BASH / PYTHON / LUA / C++
Generative Output Generative Output