Ingraining high-performance automation into large-format experiential environments. Specializing in bridging local bare-metal system architecture, custom open-source software extensions, and real-time live video display arrays into unified visual frameworks.
Constructing high-efficiency generative node models utilizing localized ComfyUI environments. Designing custom automation pipelines to instantly generate, filter, and upscale high-fidelity background components bypassing legacy offline rendering workflows while maintaining exact control over latent space weights.
Orchestrating hardware mapping arrays and software playback pipelines for high-stakes broadcast environments. Deploying real-time video canvas matrices via Resolume Arena and TouchDesigner, integrated directly into professional engineering processors including COEX VMP and Pixelhue/NovaStar control networks for rock-solid physical pixel alignment.
Orchestrating version-controlled bare-metal compute pools using automated Ansible playbooks for seamless configuration management and rapid node deployment. Containerizing highly specialized environments including local LLM micro-servers via Ollama, internal database engines, and custom analytics tools using raw Docker environments distributed across scaled Linux hardware and Proxmox hypervisors.
Translating spatial geometry into physical execution. Developing stage rigging blueprints inside Vectorworks, establishing 3D environmental pre-visualizations in Depence, and engineering embedded controller automation sketches via C++, Python scripting, and interactive Lua arrays to manipulate physical fixtures directly via OSC.